All the Softwares are fully multimedia based and bilingual i.e. in Hindi and English. The clear and precise voice-over helps in Speech Therapy to a large extent. The very easy operation of the Software does not demand any expertise on computing, and that gives the children liberty to operate the same easily. 
Identify the object   
The following are some educative softwares through which, the user learns to identify various day-to-day used items,under different headings, in an interactive way with beautiful graphics and sound.
FRUITS
The Software contains pictures of various fruits like Apple, Mango, Guava, Orange and Pineapple. A number of fruits are shown on the screen. The user is asked to identify a particular fruit and place it in the basket. On correct response, the child is given a positive reinforcement. If a wrong fruit is chosen and kept in the basket, a warning sound is given and the question is repeated. The question can be repeated any number of times based on the users' needs. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.

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VEGETABLES
The software Contains pictures of various vegetables like Pumpkin, Onion, Turnip, Potato, Cabbage, etc. A number of vegetables are shown on the screen and a question is asked verbally as well as shown at the bottom of the screen. One has to choose the right vegetable and put it in the basket. If he selects the wrong one and puts it in the basket, a warning sound is given and the question is repeated. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.

KITCHEN
The software contains pictures of various kitchen equipments like Kettle, Strainer, Stove, Mixy, Gas cylinder, etc. A number of equipments are shown on the screen. One has to choose the right equipment and put it on the mat. On correct response, the child is given a positive reinforcement. If he chooses wrong equipment and puts it on the mat, a warning sound is given and the question is repeated.


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DOMESTIC
The software contains pictures of various domestic objects like Mirror, Towel, Toothpaste, Comb, Soap, etc. A number of objects are shown on the screen. The child has to pick the correct object and keep it on the table. On correct response, the child is appreciated. If he chooses the wrong object and puts it on the table, a warning sound is heard and the question is repeated.

The following are some educative softwares through which, the user learns to identify items, under different headings, in an interactive way with beautiful graphics and sound, with added advantage of hearing the sound of the selected object.
ANIMALS LEVEL 1.0
The software contains pictures of various animals like Horse, Cat, Dog, Pig, Cow, Buffalo, Rat, etc. A number of animals are shown on the screen and a question is asked verbally and shown at the bottom of the screen. One has to choose the right animal and put it on the grass. If the user picks the correct animal, that animal's sound is heard. If he picks the wrong animal and puts it on the grass, a warning sound is given and the question is repeated. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.

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ANIMALS LEVEL 2.0
This package is a continuation and advanced level of the package “Animals Level 1.0”. It gives a descriptive lesson of various animals where the children will learn various features of different animals. The children only identified various animals in theLevel 1.0 wherein they will learn various features like (i) Description, (ii) Advantages and (iii) Disadvantages of each animal. The lesson is also followed by an exercise where the children recognize the animals by their special characteristic as Voice and part of the body shown on the screen. The concept of “Randomization” has been taken so as to increase the level of learning process. The upgrade version has an excellent animation sequences, high sound quality and script, Voice over both in English and Hindi. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.                                                                                                           Download
NUMBERS
 

This Software package is an exhaustive study of numbers with comprehensive exercises. This program has been developed keeping in mind, concepts like Matching and Counting of Numbers, which helps to learn the basic and required academic skills. Other concepts which have been included in this program are: More or Few, One or None, Matching of objects, Counting of objects and Comparison. The exercise screen contains several categories as shown in the sub menu screen titled “Practice Numbers”. You can select the category to move to the respective exercise screen. Randomization is used in the exercises so that the outcome is not predictable.
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VEHICLES
The software contains pictures of various vehicles like Car, Scooter, Jeep, Truck, Ambulance, Train, Helicopter, Boat etc. Two of them are shown on the screen at a time and a question is asked. The user has to choose the correct one and put it on the road. On the correct response the particular vehicle moves on the road and the sound of that vehicle is heard. On the wrong response, a warning sound is heard and the question is repeated.


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RUPIYA PAISA
The software contains pictures of almost all the Indian currency, except for the ones at the higher end like Rs. 500 and Rs.1000. A hand appears at the bottom of the screen and a question is asked. One has to select from the two pictures given at the top and keep it on the hand. The software has two parts Rupiya and Paisa, to get going, click on the concerned picture.


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MONEY TRANSACTION
The software starts with a scene of a shop with its owner selling different day-to-day items like Powder, Torch, Biscuits, toffees etc. The left and right parts of the screen displays currency notes ranging from Rs 1 to Rs 100 The owner randomly puts an item on the table and prompts the user to buy it for some amount. The user then clicks on the corresponding currency note. If he selects the correct currency note, the item is given to him. On selecting the wrong one, the voice description of selected note is given to the user. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.
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SHEPHERD'S STORY
This software tells us the story of a shepherd with the corresponding pictures in slides. After the story finishes, six pictures are shown on the screen in a haphazard way and the user has to choose the correct picture. On selecting the correct picture that part of the story is narrated, while a warning signal is given on selecting the wrong picture and the user is prompted to select again. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.

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STORY OF TWO GOATS
This software tells us the story of two goats, with the corresponding pictures in slides. After the story finishes, six pictures are shown on the screen in a haphazard way. The user has to select the picture in the correct sequence. On selecting the correct picture, it tells that part of the story, while the wrong picture; it gives a warning and prompts the user selecting to select again. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.

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A CLEVER CROW
This software tells us the story of a clever crow with the corresponding pictures in slides. After the story finishes, six pictures are shown on the screen in a random way. The user has to select the picture in the correct sequence. On selecting the correct picture, it tells that part of the story, while selecting the wrong picture; it gives a warning and prompts the user to select again. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.

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HUMAN BODY
This is very simple software to help children to identify different parts of human face and body in a way like game.
The software has pictures of the parts of the human body, which is further divided in
to two parts:
Parts of the body.
Parts of the face.

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HANDLE WITH CARE --"DANGEROUS OBJECTS"

This movie-based software tells us about the description, uses and misuses of the objects, which may prove to be dangerous, if not, handled with care. It gives first hand knowledge to the children about the uses and also the danger of misusing objects like matchbox, knife, scissors, blade etc.

These are details of 14 Special Educational Softwares currently available from Care N Cure. Many more are being designed and made. As more and more packages are finished and tested, we will have these sent to you from time to time. We also value your feedback in order to improve these packages. We welcome any other softwares made for the Indian environment to add to our collection, so that we may also circulate the same to all the Institutions we deal with.

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PING PONG
In this game a bat and a ball appears on the screen. As the ball moves about randomly, it bounces off the sorrounding walls. The user has to move the bat so that the ball is prevented from escaping from the lower portion of the screen past the bat. On each successive hitting of the ball with the bat, the user gains additional points while a warning sound is given if the bat misses the ball. The parameters like Score, Time & Efficiency are incorporated to measure and assess the progress of the user every time he plays.

ROAD CROSSING
This game based software is bi-lingual, “English & Hindi” and has various levels where the different types of special children can play according to their category of disability. In this game a Frog sitting by roadside, has to cross the road without an accident from cars running on the road. The user has to use only “Up Arrow Key” to play the game. The movement of different cars has been done randomly and also the speed and number of car increases with each level, as the user becomes more proficient. The progress of the user is measured and assessed every time he plays, with parameters like Score, Time & Efficiency.
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CAR RACE
This game is an adaptation of the Car-racing game and especially designed keeping in mind to increase “Eye to Hand coordination” skill. Also the user can have both options ‘Mouse’ and ‘Keyboard’ to drive the car carefully. The Score and Time are shown on the screen, which gives the idea about progressive status of the user. On every successful overtaking of other cars without an accident, the user gets an appreciation with increment in score.
The status of the user is shown with the measuring parameters in terms of Score, Time and No. of accidents.
As it is very important for us to know the exact usage of these softwares, please mail us the reports in the desired format with the exact per student usage, disability used for; and the benefits. We will use these reports to make changes in future versions. New softwares, which can be hosted on the Internet, will also be shortly available on our site Care'N'CureIndia.orgfor free download.

The following Special Softwares are in pipeline
VEGETABLES Level 2: This software is a continuation and advanced level of the package “VEGETABLES LEVEL 1.0” and is available in both languages, English & Hindi. It gives a descriptive lesson of commonly found vegetables where children learn about different attributes like colour, shape etc about vegetables, we use in day-to-day life. The lesson is also followed by comprehensive exercises where children can practice recognition of different vegetables by their specific Colors, Shapes, distinguish Characteristics & Uses. The objects are randomized, so that the children cannot guess the outcomes and the lesson becomes different each time it is executed.
Target date of completion: 28-JAN-2006
FRUITS Level 2:This software is a continuation and advanced level of the package “FRUITS” and is available in both languages, English & Hindi. It gives a descriptive lesson of commonly found fruits where children learn about different attributes like colour, shape etc about fruits, we use in day-to-day life. The lesson is also followed by comprehensive exercises where children can practice recognition of different fruits by their specific Colors, Shapes, distinguish Characteristics & Uses. The objects are randomized, so that the children cannot guess the outcomes and the lesson becomes different each time it is executed.
Target date of Completion: 5-FEB-2006
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